Last week, I finally experienced crying over a book. This special debut novel, entitled Royal Bastards, just came out a week ago. I’ll never forget how it positively wrecked me. If you want to know more about my thoughts and feels, check out my review. I loved reading this book, so I am grateful for the opportunity to get to know its author. Hopefully, other readers would feel the same way.
- Did your love for video games manifest in Royal Bastards? (P.S. I love Final Fantasy and other JRPGs)
“What a great question! I hadn’t really thought much about it, but now that you mention it, I definitely think there’s a lot of jRPG DNA in Royal Bastards. Growing up, a lot of those games (especially ones like Final Fantasy 7 and Chrono Trigger) were incredibly influential, and in a lot of ways, made for my favorite kind of stories: groups of misfits and outcasts, coming together for a great journey, overcoming their demons and bonding along the way.”
- What was your inspiration for the world and magic system in Royal Bastards?
“Hmmm, I think there were a lot of different influences. Obviously, there’s a little bit of Westeros in the mix, with the different noble Houses and the way the world is run on violence and intrigue. But I also wanted to do something different than the typical ‘European pastiche’ fantasy, which is why the geography resembles the Pacific Northwest. The magic system just sort of wrote itself, honestly… I knew I wanted it to be based in something physical, like Rings and martial forms, and to have clear rules and parameters. I tend to like fantasy worlds where magic is rare but powerful, and where it’s explicitly shaped the contours of society.”
- Which character was the hardest (and easiest) to write about? Do you have a favorite character?
“Easiest and most fun was Jax; he’s all heart and jokes, which meant any scene with him was an absolute delight. Zell was a lot trickier; because he’s so stoic, guarded, and taciturn, he’s pretty much the opposite of me, so it took a lot of effort to figure out his voice.”
- Zell (who reminded me of FF8’s Zell) was sometimes called a “barbarian.” With that in mind, how did you implement diversity in your work?
“I believe diversity and positive representation in fiction is incredibly important, and something I strive for in everything I write. From the start, I knew that Royal Bastards would be a diverse fantasy world with many POC characters and cultures; beyond just the social good of writing diversely, I think it makes for vastly more interesting fiction.
“Regarding Zell, I hope it’s clear that any perception of him as a ‘barbarian’ by the non-Zitochi characters is purely their own prejudice, refuted on the page; the Zitochi, with their rich history, democratic government, and egalitarian norms, are arguably the most modern and progressive culture in the novel.
“On a thematic level, I think ROYAL BASTARDS is about that point in adolescence when you really start to question the way you were brought up; that means realizing your parents aren’t the heroes you may have always believed, but also realizing that some beliefs you’ve been brought up with are actually harmful prejudices.”
- Gleaning upon your novel, how do you think bastards/illegitimate children are seen and treated in our own society nowadays?
“Interesting question! I think, by and large, we’ve moved away from seeing a given child’s ‘legitimacy’ or heritage as critical to their role in the world, which is unquestionably a good thing. I think categorizations like that tend to exist to reinforce power structures, which invariably serve as systems of oppression. This is something you’ll see explored more in the sequels to Royal Bastards, the extent to which a given culture’s ingrained norms exist primarily to ensure that the powerful stay in power.”
- How did being color-blind and tone-deaf affect your writing process?
“Tone-deafness hasn’t affected much, except my ability to sing karaoke, but being color-blind has had a fairly formative impact on how I tend to think. When you’re color-blind, you just have to accept that your own perception is wrong, and rely on others; no matter how much your eyes tell you two colors are the same, if you want to function, you need to trust others when they say they aren’t. I think that’s made me more open to feedback as a writer, and more willing to question my choices.”
- Can you disclose anything about the sequel(s)?
“I can’t say much, but I will say that you’ll learn a lot more about the nature of magic and the history of the Volaris… and that I wrote an action scene that has my favorite kill I’ve ever written!”
About the author:
Andrew Shvarts is an author of novels and video games. He has a BA in English Literature and Russian from Vassar College. He works for Pixelberry Studios as a designer, making mobile games like High School Story, Choices, and more. Andrew lives in San Jose, California, with his wife, toddler and two kittens.
Visit Andrew’s website